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Tasker and theo necromancer
Tasker and theo necromancer











tasker and theo necromancer

The Dead’s Rumba – Gives Army of the Dead a second charge. Instead I think it needs another legendary to support it and make it better, and I’ve got a couple of ideas. I don’t think it needs a lower cooldown or even a huge damage buff. This is backed up by the fact that no one in the top 20 are even using it in their build. Yes, the armor set makes your minions lower it’s cooldown by a pretty good amount but, it still doesn’t really perform well enough to make a huge difference even if you’re using it every 40 seconds or so. At higher level greater rifts, the damage modifier isn’t nearly enough for it to be taken as a nuke and the really long cooldown makes it really hard to take it for it’s CC capability. Sure, it does 12,000% weapon damage but to be honest it doesn’t feel like it hits that hard and currently, the only really useful rune for it is Death Valley which pulls all enemies to the center. It’s up there at 120 seconds with big game changers like Wrath of the Berserker and Archon. The issue is AotD has too long of a cooldown for how useful it actually is. But unfortunately, AotD is not really worth taking over something like Decrepify or Frailty. One thing that you’ll notice is that the set not only buffs and synergizes with your pets, but it also tries to include Army of the Dead into the build as well. But it could still use some tunes and tweaks to make it better. I always played the summoner build for Necromancer in Diablo 2 and I can happily say that it’s definitely just as fun in Diablo 3. So it’s kind of a bittersweet thing for me now. I didn’t initially like the fact that Skeletal Mages were turned into a non-permanent resource spender but, it did allow them to be more impactful and have more of a presence in combat. The play style of the build revolves around summoning a bunch of Skeletal Archers and commanding your Skeleton Warriors to trigger the 400% damage bonus from the Jesseth’s weapon set.

tasker and theo necromancer

Combined with a Scythe of the Cycle, Tasker and Theo, and Circle of Nailuj’s Evol your minions can do some really good damage and clear out elite packs very quickly. So lets take a look at this build in it’s current form.Īs you can see, these two sets were designed to work together and they absolutely do work well with each other. But that’s fine because this is a beta after all and the number values and mechanics are definitely not final. Which isn’t very high considering where the other classes are at.

Tasker and theo necromancer Patch#

Don’t let that fool you though, there’s definitely going to be more tuning because ever since the patch on Tuesday, the highest grift level with this build is currently sitting on level 88. So far this set seems to be the strongest out of the four and is reaching the highest Greater Rift levels. This week I’m starting with the summoner set Bones of Rathma. Welcome to my Necromancer Notes where I will be going over each set over the next few weeks and giving my thoughts and feedback about the builds that come with them. It’s origins lie in mystery, like the fate of Rathma himself.” “No known being, living or dead, possesses a skull like this one.













Tasker and theo necromancer